Video Game Voice Actor
Villains, Mentors, and “Cool” Leads. Delivered with Direction-Ready Performance and Clean Audio
Direction-ready character work with clean, organized takes, so your team can cast fast and edit faster.
I voice characters for video games with a lane that casting teams come back for: villains with grit, composed “cool guy” leads, mentors, and grounded noble characters.
Indie developers and casting/audio studios hire me when they need strong acting choices, clean consistency across sessions, and a workflow that makes pickups painless. I’m direction-friendly, efficient, and reliable so you can keep production moving.
What You Get:
Character-first performance with clear acting choices you can build scenes around
Efforts available (exertions, reactions, combat barks) recorded safely and consistently
Clean, edit-ready audio from a treated studio; delivered to your file specs
Organized takes with clear labeling and alts when helpful for selection
Pickups handled cleanly within an agreed window, with consistency across sessions
Direction-friendly sessions via Zoom (and other options if you offer them)
Character Demo Reel
A character voice acting demo showcasing gritty villains, snobby nobles, cool mentors, creatures, and seniors. Clean delivery with confident clarity.
Director-friendly audio that drops into the edit with minimal cleanup.
Frequently Asked Questions
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Villains with grit, confident “cool” leads, mentors, and noble/grounded characters. I bring controlled intensity without being overly cartoonish.
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Yes. I can record efforts, reactions, and combat sets with safe technique and consistent intensity levels so the audio matches across sessions.
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Absolutely. I can do live direction via Zoom or SourceConnect or work from async notes if your team prefers review first.
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I will deliver the file format, specs, and file naming convention that best suits your team’s workflows.
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Pickups for misreads and small adjustments are included within an agreed window. Script rewrites, new lines, or major direction changes are treated as new scope.
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A script or line count, character notes (age, tone, reference), effort needs, usage (game/platform), and timeline. If you have a rate card or union/non-union requirements, include that too.